Archive for the ‘How-to & Tips’ Category

Comparing the Implants Part One: The Sports Car of the Booby World…Lolas

As a clothing maker and a dancer, and because of market demands, I’ve had the opportunity now to extensively test out all three of the major brands used by our community.

I’ll start off by saying that all of the Big Three (pun intended) have disadvantages and strengths. You want great value for the price? eBoobs, hands down. You want a “Ferrari”? Superior appearance but oh my the hassle? Lolas, the most beautiful boobs in SL, bar none. Want ease of use and excellent choices? Implant Nation.

That’s right. You can’t really go wrong with ANY of the the great makers out there today. But there is no “perfect” choice.

In this first part of my series of reviews, we’ll take a look at the most beautiful, and brutal, implants on the market today.

Lolas – The Sports Car of Implants

They are expensive at 1100$L. They are the least flexible when it comes to top changes. The stock clothing that comes with them is limited, albeit interesting. Up and downsizing is mediocre. The extras are minimal and skin coloring is mediocre. So what’s to like about Lolas? (Go here for the Lola’s Store)

They are beautiful, pure and simple. The best analogy I can think of when describing Lolas are that they remind me of high end sports cars. They look great and they attract a crowd. But like a sports car, they can be maddening to use and they need a lot of attention if you want the most out of them.

Let’s look at how they compare visually. Universals are on the left, eboobs the center, Lolas on the right.

Universals .50

The Pros

In my opinion, great implants in real life don’t like “implants” at all. Done by a truly skilled doctor they simply look like very large breasts, not rocks or balloons. You can absolutely create a very natural, big, look with both the eBoob naturals and with Implant Nation’s (INs)Universals. But you need to be very careful about positioning and the rotation of both these products. In fact, positioning with Lolas is perhaps one of their great strengths: unless you want very customized positioning (see below), usually need very little done beyond simple vertical positioning.

Now I do realize that some girls do like the obvious implant look. So do lots of guys. If that’s you, Lola’s are not going to make you happy.

Then too, if you love truly enormous hooters, you’re much better off with eBoobs or INs. Lola’s just don’t look that great if you want to supersize.

But if you want a look that very very closely mirrors what naturally large boobies like like in RL, these are the ones. They fit the body almost exactly like either very large natural or very well done implants do on a breathing human being. They ARE beautiful in shape and in sizes that would likely be EE or even FF in the real world. Bigger then that and they start to look dumb.

Enough gushing.

The Cons

Lolas are expensive, but that’s not what really bugs me about them.

I can make a very strong case for my opinion that NO other implants can handle a booby top as well as Lolas. Nice tops look fantastic on them. It’s when you take that top off that the trouble begins.

Lolas are, bar none, the worst implants when it comes to removing and replacing a top. Yes, if you stick to the stock tops that come with them, you can switch them off and on without problem and I know quite a few girls who do just this via the popdown menuing system. But how boring can you get? I want to wear the latest tops, not some default item. You certainly can wear “custom tops” with Lolas or I wouldn’t bother designing for them. But my oh my, they’re a pain in the ass when you need to put a custom top back on after you’ve removed it, say during a moment of passion.

I’m used to the ease of change with INs. Thru the HUD, you simply take off your top and put it back on. Doesn’t matter if it’s stock or store bought. You can’t do that with Lolas. If you remove the top and then try to put it back on via the menuing system, you’ll get one of the stock tops. The only way to put that hot top you just got at Whimsy’s Closet back onto your sexy body is to wear the applier that came with it…and it often takes a few tries to restore it.

Seriously, this stinks, and makes Lola’s virtually useless for the stage. I wear them anyway, but it’s such a PAIN to restore tops that I end up just using the stock clothing when I know I’m going to be making a lot of top changes. Argggggh!!!!

And Lola’s have another couple of annoying “features”.

For one, if you have happened to change the color of your Lola’s supplied clothing, that color will impact the color of a custom top you’ve just bought.  Here’s what I mean: the last time you wore the Lolas you colored a stock top black through the menus. Wearing the same set of boobs, you put on a new custom top you just bought. The black will “tint” the new top, making it look quite different than what you expected.

Solution: If you run into this, click on the boobs, go to clothing, go to color, and change it white. You can do this while wearing the custom top, or you can apply it after the color change. Essentially, you’re “clearing out” the black. Totally ridiculous.

The other thing is this…Lolas have a habit of “remembering” what you last wore on that copy of the breasts and, again if you try to put on a new top, you may think you got ripped off because the top will not appear. NO.  Here’s the fix: Wear the applier for the new top. Touch the boobies and go to clothing and pic something, like a T-Shirt. Then click the applier…it should then show the new one after a few seconds.

Those complaints (and they’re big ones for me) aside, kudos to the Lola’s developers for including  “regular” t-shirts, tank, and bra that match the t-shirt, tank and bra that are part of the boobs themselves. Nice touch. Strangely, they didn’t including a base bikini top to go with the EXCELLENT bikini top that is part of the implants.

Unlike INs, you get ONE shape with Lola’s. That’s not so bad since that shape is so gorgeous. But here’s ANOTHER odd quirk: you really can’t customize positioning the breasts individually.

Oh yes, you can position them as a pair (see above), which is far more common, using the usual left/right/up/down and rotate actions once you have them in edit mode. So why am I bitching about the ability (or lack thereof) of positioning each breast seperately? Why does this matter? Well, it matters a LOT if you’re a super stickler for skin matching because you may want to separate the cleavage more, or squeeze them more closely together. You can edit the boobs separately to do such things, but the moment you use the Lola’s menu and resize or put on a garment, the boobs will instantly go back to their default locations. A nice fail-safe mechanism for those who shouldn’t be doing such tweaking anyway, but a real annoyance to those of us who want flexibility.

Skin matching is nothing to shout home about. Lolas do come with stock skin matching, which is ok, and you can use a coloring hud to refine your choice…It’s not great, but it’s workable.

Where Lolas REALLY shine however is custom skin matching. If you’re decent with photoshop I believe that Lola skins are the easiest of all three types to get just right. That said, very few girls can do custom matching.

Lola’s don’t have a lot of “extras” like milk and cum spots, but they do come with GREAT nipple rings, nipple bars, and prim nipples. The stock clothing that comes with them, while limited, is quite nice, especially the bra and bikinis.

Bottomline

When all is said and done, would I recommend Lolas? Yes, so long as don’t need to switch tops quickly, you don’t plan on going out with incredibly large boobs and super precise positioning isn’t critical to you. If you can afford them, get them. They’re sports cars, not work horses…keep that in mind and you’ll love them.

They’re my boobs of choice. Think of it as a “love-hate” relationship.

About These Reviews

A few caveats here. No one is paying me to write this review. I’ll hurt some feelings, but that’s how it is. This is my opinion based on a lot of use of all three products, including designing for them. I base all of it on personal experience and on the reaction I get from both men and women.

In all the photos in this series, the implants are attached at the spine.  I doubt this matters much, but full disclosure…we’ll talk about attachment points in a later post…

All photos are shot in midday light with no retouching. All garments are from our store, Whimsy’s Closet (shameless plug).

Last and maybe most important: I use Laqroki skin and “Sweet Lights” face lighting.

Bart Seymour: The Interview

Bart at Miss Barbies Big Booby Club

We recently caught up with Bart Seymour, the inventor of spectacular Implant Nation Universals and Multiclothing implants, at Miss Barbies Big Booby Club to find out more about his background, interests and of course, future plans and product releases, the long awaited Implant Nation Universals 1.0.

While there are several excellent competitors today, Seymour’s Implant Nation products remain both affordable and of extremely high quality. And their inventor is a talented programmer and artist who deeply believes in open source programming and has made a great many tools available to developers at his Implant Nation website. He is also making available for you geeky types much of the API for the new  products.

What got you interested in designing and creating the Implant Nation products?

Well it all started when i was 14 years old, i got fascinated by how woman could enlarge their breasts. I basically saw a video with Lolo Ferrari, Camping Cosmos. But that fascination had one big downside: I got only attracted to girls with large chests (DD+). Which is basically not a good thing 🙂

My history comes with lot of art, but in the end i dropped out of school. A week after I stopped school I got a job as web designer/programmer. My programmer skills evolved and the last 6 years i was mainly programming. In that period i did a lot of 3D rendering of large chested girls. As I was a gamer by nature, I started playing Second Life. In that period, sculpts did not exist. Mainly round spheres that where attached to avatars, which sometimes looks good, granted. But most times the lines were too hard and the breasts of the avatar did not have enough polygons, making them squarish. When I heard of sculpts and they where out on the beta viewer, I test drove it there. I perfected my scripting and built my first implants when sculpts where officially released.

In the beginning, they were just bare breast sculpts. But as people required clothing it evolved to Multiclothing Implants. This was the beginning of the Implants era in Second
Life, finally allowed to have clothing.

Revenue aside, what have been your main goals in developing these products?

Because i hated the fact that breast size was limited and the polygons of avatars on chest where limited (thus Lindens limited breast size because over DD the squarish breasts started looking uglier). I wanted to make very simple implants that where meant to have clothing embedded in them.

What were the major challenges in creating them? Design? Skin tones? Scripting? The HUD?

SKINS! The lighting system in < 2.0 viewer is horrible, many “attachment” makers have problems with it.

For example, you make red pants and a red dynamic attachment skirt in the same red (yes exactly the same color), it still looks awkward. Avatars are rendered lighter then the rest in Second Life. This is because Lindens are using OpenGL, making it work on Mac and Linux. This is not bad. But DirectX is a better choice for more accurate shadowing. DirectX 10 has realtime shadowing these days, whch is great! BUT Lindens are never going to use it, OpenGL wise.

The 2.0 Viewer looks promising, the artificial lighting on the avatar is fixed, which means you can make skins for the avatar and breasts with the same color (YES FINALLY AFTER 3 YEARS!).

Scripting came naturally, lots other attachment makers inspired me. I created the HUD with the idea having a database of skins/clothing that everyone could use. I’m still perfecting the system so everyone can share skins/clothing for free if they like. But they also are gonna get the option to sell their skins/clothing through implantnation.biz.

How did you research the implants? It’s clear that a lot of thought went into them, what guided you in the work? Did you rely on any particular sources of information?

I focused in the first case on changing size, second came skins. Because sculpts have much more polygons to use, you could basiclly grow any size you like (up to 10m) 🙂 My main inspiration became DeviantArt, lots of artists there that create lots of big boob drawings. Lots of big bust models are also a main inspiration.

For those who have been around from the start, what have been the various versions?

Mmmmm i lost track of them too, I started with Multiclothing Implants (MCI) version 0.2, that evolved to MCI 1+. The options exploded menu wise, all the ideas I got I implemented. The new Universal Implants where named because i wanted them even more open source, more shape changing and with a better clothing system.

So I created a HUD, but I’m currently reworking the whole system with a database that supports shapes/skins combinations that will basically allowing you to have any type of breasts (droopy, perky, round). This is still in development, but the whole system is gonna work with an open source API (with security of course). With this system you can control anything on your breasts script-wise and notecard-based wise (for clothing/shape/skin vendors in the future)

What were the major advances in the most important releases?

MCI 1.6 and the Universal Implants of course. The bulge bikini was also interesting, because its the first attempt to make a bulging look for the implants.

What were the biggest disappointments?

Not much, the only disappointments I have are with the Lindens. Their focus lies on L$ and, most important, “rent”, they just focus on Land and other stuff rather then focus on avatars. They seems to keep stuck in time 🙂 Most times they are basically fixing bugs instead of inventing new things, which is not good. If you want to keep your product good, you need to keep inventing. Not duplicating 🙂

As you may know, to many of us you’re a revered figure. But what most pleases YOU about this work?

The feeling that lots of ladies in SecondLife can live their fantasy. Lots of girls love to look super busty 🙂

You make a great many of the core elements of your products free and open source, I’m thinking of the developer’s kit particularly. Why do you do that?

Well I’m currently developing a developer kit that allows you to make skins/clothing/sculpts for the Universal Implants. The only part that I want to keep a bit “closed” system is the scripting. But with the new API, the Universal Implants are becoming more and more opens ource. My main goal is to make them compatible with as many products as possible inside SL. Like Restrained Viewer, for example.

Obviously, the question on all our minds is the new release…What will it be called and please describe, in as much detail as possible, the new features and enhancements? What will it cost new owners? Is this a free upgrade for current owners?

Release date will be around begin April, first week of April, I’m currently moving in RL and I’m settled around the end of March. Then I’ll have plenty of time to focus on Second Life only.

Yes the new API allows you to build custom attachments. With a script the attachments like nipple rings get positioned correctly. Basically you wear the nipple rings on your spine attachment point, the boobs communicate with that attachment and position the rings correctly according to the current breast size. So a new niche is born: nipple rings.


Finally: I also make clothing, strictly for Universals. I’ve gotten requests for MultiClothing. Is there a different tool I need to get to automatically apply a texture to them?

Yes, basicly you can use a texture program like Photoshop CS4, you can download the OBJ file from the site and basicly paint directly onto them. For automatic applying, the new API allows you to make custom Appliers, for example, change boob shape, skin, clothing and size all in one script that a vendor sells. The possibilities are endless.

The new release will be version 1.0, this is because of the major overhaul of the whole system. For more information about what the API can do, watch this page closely: http://www.implantnation.biz/documentation/api

Iim currently working on Universal Implants but im also revamping the MultiClothing implants a bit. The MCI Gold Edition (launching with the new update of Universal Implants) will cost around 600L$ with the tinting HUD included (fixed).

The Universal Implants will cost the same 800L$, they will come with the HUD, Implants, Developer Kit and more documentation. The new version will work with an API system, so i have to completely reprogram the HUD and internal system. Because in the new API you can even sell sculpts, the clothing vendors need to have correct mapping, I’m gonna keep a close look at that.

The new API also allows you to have external stimuli, for example: you can create a tipping star that allows your breast size to increase with each payment to it. You can for example create a Hypnotizer that enlarges your chest. You can make a script that makes your breasts bigger at certain hours/day and smaller during other hours. The possibilities with the new API are endless!

Can you tell us about any projects in the pipeline (like the augmentation gun, for example)…and concepts we might later see turned to reality?

Bart uses the "augmentation gun" on Miss Barbie!

Bart uses the "augmentation gun" on Miss Barbie!

Like i said before the API allows you to control virtually anything on the implants. Colored milk, dripsize, breastsize, nipple size, nipple rings > For more info: http://www.implantnation.biz/documentation/api.

The Augmentation gun is a experiment that i could not release yet to the public (because the security is completely not implemented), but it gives you a idea how the new API is gonna work, you use a setting in the hud that basicly says: “Allow growth/shrink with bullets” and everyone who uses a BE device can alter your size.

When you meet people wearing the Implants, have you noticed any common errors that they make? (example: boobs too far out from body, where SHOULD they be? Too high on body? Poor skin matching? What do you see out there that could be corrected quickly?)

Go Big or Go Home

Go Big or Go Home! Miss Barbie gets even more gigantic thanks to Bart's crazy augmentation gun!

Well most important thing is position, the better you place them the better they blend in. The new API in the Universal Implants allows you to position them better. You can call in your friend to move them up/down/inwards/outwards with security of course. The Universal Implants HUD is built that you can use it on other implants too. But that system is in early beta, the new API will allow you to make any HUD or system that can modify the implants. For example, make a simple sphere, script inside it, when you change color of the ball the boobs follow the color through the API.

Finally, skin matching is clearly the biggest challenge most girls face. Any tips on how they might do better with that?

Best is to use a good lighting that’s the first start, best is to only use the sunlight, turn off all other lighting in graphics properties > advanced. Then you set the sun to midday lighting. Also best is to go to an open area, not inside a building. Keep in mind that avatars are 30% lighter then prims, so you can pick your correct color, lighten it 30% (or darken skin 30%) and you have a very close match.

——————-
I want to thank Bart for doing this interview and I think we all look forward to his newest creations!!

A Fast Way To Add A Booby Top Tank Top Texture

Major hat tip to Jennifer Vultee, owner of the Bad Kitty store, who provided this information. I wrote about this same technique for applying a new skin.

This is a much faster, safer method to put on a new texture then the manual methods I described in Part One and Part Two of my original series on adding a new top, though I do believe it’s still very important to know how that works too, if only to understand the way clothing actually fits on your top.

So to begin, first you need a regular top and a texture for your boobies (duh!). To make it easy, I’ve provided a free psychedelic shirt you can wear by going to appearance, create a new shirt, and dragging this image into the texture box:

Here is the Booby Top texture that goes with it:

Next Steps

1. Upload your booby texture to SL.

2. Find the developer’s kit in the folder where you have your Universal Implants. The latest version is called Universal Implants Developer Kit v1.1. Rezz to ground, copy the contents to inventory.

3. Find the Clothing applier, it’s called SD Clothes Applier Universal Implants 1.1

4. Drag the Clothing applier out of your inventory and rezz it to the ground. It will prolly look like a little red glowing box.

5. Find the booby clothing texture in inventory and right click it…Click Copy Asset UUID

6. Now go clothes applier on the ground and EDIT it

7. Look for the skin_settings script in under the content tab.

8. Open the script and paste the UUID between the quotes on the line key texturekey=” ”

9. Save the script changes. Let it do its scripty work.

10. When that’s done go to the General Tab, and rename the applier to something you’ll find memorable.

11. Close edit and touch the red box script applier…the new texture applies!

This definitely works and it’s a great way to work.

Good luck! It’s cool, man…

The Golden Ratio: Perfection in Your Body Shape

Introduction

One of the coolest, and exasperating, things about SL is that you can create a body that suits your self-image. The combinations are endless. And often disastrous.

You know when a particular shape doesn’t work. Something in you says: that’s not right. But what is it that triggers the response? Almost certainly it is because you are seeing something that lacks proportionality. “It’s off” and when you see that our brains are “hard wired” to respond negatively.

This isn’t Cindy’s opinion. Study after study has shown that human beings are programmed to respond to out of kilter proportions with discomfort…and to respond positively when it’s all “right.”

But what is “right”? The ancient Greeks knew. So did the portrait artists and sculptors of the Renaissance. They discovered that the “ideal” proportions of the human body are almost entirely based on a deceptively simple “Golden Ratio” or “Golden Section”…also known as Phi. For you math lovers, the ratio is 1 to 1.618, references found here). Another way to think about this is to draw a line that is 1 meter long. Divide it in two with the short section being .38 meter and the long section being .62 meter.

Objects, including the human body, specifically the location and size of things like the distance between the head and base of the neck, torso length compared to body height, that have this ratio incorporated will look balanced and proportional. Why? Who knows? But there is little doubt, and lots of research to prove it, that when you see a building that uses this ratio in its design, or a sculpture, or a living person whose body and face conform to this ratio, it will look “right”, pleasing.

Sound a little odd? Ask a friend who went to art school. If you went to yourself, you already know about the Golden Ratio.

So how does this apply to SL? Well, how is a shape actually constructed here? With sliders that are all based on numbers, right? Unlike the real world, you can use them to make a “perfect” shape…but its not easy and even the top shape makers, who are very good, often miss the mark.

I’ll state right here, so there’s no misunderstandings, that I’ve create a tool and a technique that will produce “classic” proportions in an SL avi. I do, and have done, many many consultations and it does work. Yes, I charge a fee, but it’s far less then the cost of a typical decent booby girl outfit.

If that doesn’t put you off, I’ll explain the theory and how I’ve come to create my Golden Ratio system…

The Basics

This ratio, as applied to SL, determines the “ideal” relative relationship between overall height and such things as neck height and width, arm length, head size, waist and hip location, torso length,etc.

Here is a simple example in this famous sculpture. In it, a critical golden ratio was deployed by Michaelangelo: the proportion of length between the torso and lower body.

Notice how the distance from his navel to the top of his head is 38% and his lower body is 62%. But that’s only the beginning. This ratio comes into play all over that sculputure.

So ok, big deal. You don’t want to look like David. You want an “ideal” body in SL! WITH big boobies! How? Read on to find out….

But here’s a little hint: Take a good close look at your torso and your lower body. Most avis in SL don’t conform to even this very very simple torso to lower body ratio. That’s why so many have overlong legs…but let’s see how to fix that.

Techyish Stuff: The Details

As mentioned above, golden ratios, like the simple one in “David” can be found all over the “ideal” human body. We’ll start with a male image, showing many of them:

According to the author of this chart:
The white line is the body’s height. The blue line, a golden section of the white line, defines the distance from the head to the finger tips. The yellow line, a golden section of the blue line, defines the distance from the head to the navel and the elbows.
The green line, a golden section of the yellow line, defines the distance from the head to the pectorals and inside top of the arms, the width of the shoulders, the length of the forearm and the shin bone.

Now, for sure, what may be a “perfect” body isn’t necessarily what one might consider an “ideal” body today. And you almost certaintly don’t want to look like a man. However, the essential proportions that are seen in the male body above and those for women are the same. A too short torso is going to look bad in both a male and female AVI.

But what about the boobs, waist, hips, and butt. Surely they are different? Well yes the circumference of these body parts are indeed different. But their relative locations and “balance” between where these parts of the anatomy are is not significantly different.

One MAJOR difference between male and female, obviously, is waist to hip ratio. For women, a waist that is between 66 and 75% of hip size is considered “ideal”: divide 24 (waist) by 36 (hips) and you’ll see what I mean. Fashion models (and men for that matter) approach 80% waist to hip (skinny bitches..and that’s why they look like boys!). But other then that, the golden ratio continues to define commonly accepted notions of the “ideal”.

Here are three pictures of me. I’m only showing a 38% to 62 percent torso-lower body ratio here (believe me, you DON’T want to see how I started out!), but there is more to observe…

The one on the far left is with a modified shape I purchased in which I corrected my torso-lower body (I didn’t include the ORIGINAL shape I bought to spare the vendor embarassment). My waist to hips is about 74%, a more narrowed look emphasized by a minimal amount of body fat…so I’m a bit on the skinny side in that one.

The second is me with a 67% waist-to-hip ratio with the rest of my body set up using the “Golden Ratio.” The one on the far right is me with a 70% waist to hip, still set up for Golden Ratio proportions (click picture for a larger view):

At first they all look pretty similar, don’t they? But look closer at the center and far right. Arms, hips, shoulders. The far right is a bit too strong for my personal tastes, so I use the center shape. I made those corrections using Golden Ratios, based on a the special tool I created.

You might ask this question upon seeing these…Why do I look skinnier overall (not just in the hips) in the image with a 74% WHR (left) compared to the one with the 70% WHR (right)?

The reason is the SL slider system wihich does NOT permit direct manipulation of the waist size. It can be changed, but a lot of factors, including overall height and body fat affect it…I wanted to stay the same height so I added some body fat to get to 70%. This is one example of why relying on SL sliders alone may not give the best results…you need much more than that.

So What???

So what does all this mean in SL, and most particularly for the big booby girl community?

A number of things actually:

A. Your boob position, unlike in “regular” avis is moveable. And lots of girls get into trouble with that. There is a very specific place on the chest where they will look their best based on your height, neck length and navel location. Where the nipples fall makes a huge difference in overall appearance.

B. What about boob SIZE? Well that’s up to you. But keep in mind that extremely big boobs (say over 2100 cc) will end up lower on the body. Compensating by angling upward, which many try to do, won’t really help because they’ll look unnatural. If you want a superbig look, that’s your call. I’m just saying that if an “ideal” shape is your goal that will be hard to do if you go bigger than 2100 cc for everyday life.

C. How about a big butt? Well, some do this to compensate for overlarge boobs or they just like that. Which is fine. But increasing butt size does significantly impact your hip to waist ratio.

A Tool For Achieving the “Ideal”

There is no question, that having the best, most natural body possible for your height and personal tastes is possible with the SL appearance sliders. But it’s very difficult to truly get it right…and involves a lot of guesswork. You can buy a “fixed” shape and most are quite good, but I’ve also discovered that most also have problems in quite specific areas.

And anyone who has messed with the SL sliders at all knows that a “small” tweak in one place has implications every where. Widen the hips incorrectly and suddenly you’ve got no thighs. Add a bit of body fat (or more often, cut it) and your arms look weird. It’s guesswork at best. Not to mention frustrating.

One Solution: My Golden Ratio invention. Used properly it will visually show you your ideal Golden Ratio proportions based on your height. Whether or not you choose to use those proportions is up to you. I can say that I’ve done a great deal of Beta testing and without exception, small tweaks or large, the women who I’ve worked with come out of a consultation saying they look much more natural. Because they DID look more natural! And you don’t have to be skinny either. These proportions work whether you like the Twiggy look (to a point!) or a voluptuous babe who stepped out of a Reubens painting.

Several of my beta testers have asked about buying this tool. Unfortunately, I can’t do that because it can too easily be copied and stolen. As I mentioned at the top, I am however, doing consultations and they are extremely reasonable.

What is Involved?

Both Booby girls and “regular girls” have been thru my testing and consultations. The only thing you need is a modifiable shape. You will NEVER lose that original shape version. I make certain of that. We talk and we decide what you’re look is. It’s probably very close to what you have right now.

We begin by getting your exact height. From there we look at the “correct” proportions for your stature like, for example, your leg length versus your torso length, your neck size, and your arms. Your head size compared to your body size, and on and on and on. We go carefully and deliberately and after each adjustment you decide whether you want to go further.

Here’s what I don’t do: I don’t mess with facial features. Nor do I mess around with boob size, though we can discuss location if you’re a big booby girl.

Here is a photo of a client. “Before” is on the left.

Again, at first glance, not much is changed. But look closer. This girl had a very nice shape to begin with. But notice the arms and the hips. Her legs have a tiny bit more “heft” too.

I don’t have permission to show images of clients who came to me with very substantial problems. They weren’t newbies. Legs were too long, or neck too short, shoulders too strong (or weak). Many issues. All correctable!

If you’re interested, or just curious. Drop me a line. You can reach me at Cindy Melgund in-world.

The Face Light Trick & Skin Tinting

Skin tinting continues to bedevil most of us and for good reasons. It’s simply very, very hard for all but those who are very skilled in graphics tools, like Photoshop, to get what we REALLY want: an invisible connection of our implants to our Avi bodies.

Unless you use one of those very cheap skins with little or no shading, it’s just not going to happen. Even if you’re great at Photoshop, you STILL have to deal with the changing light in SL. What may look perfect in midday light, may not look so seamless in the evening or morning. You can get very, very close (See my series on Tinting) but in the end, you’ll see the seams and probably notice that your projections are not quite looking so well color matched.

There is a partial answer, one I ALWAYS use: face lights.

Yes, I know that you can totally destroy a scene and really anger people if you use face lights that are too intense and have too wide an effect. You don’t need to do that and you don’t need to spend money to get a great effect, one that will hide the major seams in your boobies.

First, what exactly ARE face lights and how do they work? I would STRONGLY advise that you read this post which explains how the illuminate, what to avoid, and best of all…how to make your own.

http://quiteoh.wordpress.com/2008/10/17/second-life-theory-and-correct-usage-of-face-lights/

I’d recommend attaching your face light to your chin or mouth, because as the above author notes, glasses often use the nose for an attachment point. The trouble with either of those places that your head moves independently of your body…and that means the light will move accordingly and will at times light up only part of the top seam on your boobies. The chest or spine are actually much better locations, but since the chest is where most of us attach our boobies (it’s the default location for Implant Nation), that’s out. The spine is a good alternative, but then that knocks out it’s use for other stuff, like jewelry or garment prims.

What’s a girl to do? Well, how about linking the face light directly to the boobies themselves? Stay tuned for more on this as I’m planning a tutorial on how to do that as well.

I personally find face lights (which you can buy or get for free), to be indispensable. My personal photo, which is on my “About Cindy” page and shown below, is an unretouched picture using a free face light from Alady. If you look really closely, yes you can see the delineation between my body and my boobies. But unless you get THAT close (no jokes please!) it’s pretty hard to see, in my biased opinion.

Getting the Perfect Skin Tone Match (Using Developer’s Tools) – Part Three

Major hat tip to Jennifer Vultee, owner of the Bad Kitty store, who provided this information.

It is indeed a much faster, and I suspect, safer method for you to apply a new skin to your boobies then the one I described in Part Two of this series

Rather then my manual method, which involves moving layers on the boobies. you can use the Universal Developer Kit that should have been included with your Implant Nation purchase.

I have only one caveat: while this system does work perfectly, you cannot tint the boobies using SLs editing tools, which are very good, unless you use the technique to get to the boob skin layer I described in Part Two of this series. If you’re pretty good with your photo editing tools however, you may not need to do anything but follow the procedure below.

Like my previous posts on this subject, it is assumed that have used a photo editor to modify the booby skin that is provided by product creator Bart Seymour. More info on this can be found in Part One of this series.

Here is Jennifer’s instructions for using the Developer Kit’s tools to put that texture on your boobies. It may look quite techy, but it’s much simpler then it appears:

1. Upload your new skin to SL.

2. Find the developer’s kit in the folder where you have your Universal Implants. The latest version is called Universal Implants Developer Kit v1.1. Rezz to ground, copy the contents to inventory.

3. Find the skin applier, it’s called SD Skin Applier Universal Implants 1.1

4. Drag the skin applier out of your inventory and rezz it to the ground. It will prolly look like a little green box.

5. Find your skin texture and right click it…Click Copy Asset UUID

6. Now go into edit the skin applier

7. Look for the skin_settings script in under the content tab.

8. Open the script and paste the UUID between the quotes on the line key texturekey=” ”

9. Save the script changes

10. Go to the General Tab, and rename the applier to something you’ll find memorable.

11. Close edit and touch the green box script applier…the new skins apply!

This definitely works and it’s a great way to work.

Good luck!

Getting the Perfect Skin Tone Match – Part Two

In Part One of this series I discussed a technique for the OFFLINE matching of a booby skin to the skin it will be next to. Assuming you’ve done that, and gotten the very closest match possible, the next step is apply the skin to the breasts themselves.

UPDATE: Following the publication of this post, I was informed that there is a way to also apply a new skin using the Developer’s Kit that comes with your Implant Nation purchase. Jennifer Vultee supplied this information. It works and its much faster then the method I describe below. Even if you do not choose to use the technique I describe, it is still a good thing to know how your implants are put together. Jennifer’s method can be found here.

Doing this requires a comfort level in editing a prim object with several layers. It’s not hard, but it can seem a little scary the first time. So do yourself a very big favor. Make a copy of boobs as you have them NOW and store them in a folder in case of a disaster. Make another copy and put it a folder where you can find it for your work.

Upload the skin texture you modified (see part one) to SL the normal way. I like to use PNG versions of these files, but some people say that JPGs are safer. Your choice, I guess. So you don’t go crazy, I would put this file into the same folder as your working copy of your boobies. Or in another folder. But somewhere you’ll be able to find it fast.

Now to the fun. You have to get thru two layers – the tank top layer and the bra layer – on the boobies to get to the actual skin layers. Doing that requires you to MOVE these layers out of the way.

Before you begin, go to World, and set the Environment to Midday…that’s a great light to see what you’re doing.

Here is how the boobies will look when you first click on them to edit them (note: I have deliberately used a skin that does not match so you can see the difference as we go along):

Notice how complicated they really are.

Next, click the box in the editing menu that says “Edit Linked Parts” and then click the boobies…try just above the nipples. You should get a view that looks like this:

Two things to notice: a single blue outline around your boobies. This is the tank top layer. BUT to be absolutely sure, click on the General tab, the description should say: UIProtoNoNipples. That is for sure the bra layer. Now the scary part…we’re going to move it out of the way.

For safety and sanity, move the layer up or down ONLY. Like this:

Next comes the bra layer. Unlike the tank, which is a single layer, your bra is actually TWO layers, one on each breast. You have to move both.

While still in Edit Linked parts, click on one of the breasts. It should look like this and note that in General Tab it says Bra Layer.

If all looks correct move it…I prefer to move it UP and away from the tank layer for easy reclicking and moving later. It should now look like this:

Don’t worry about the tank layer, which you can’t see right now…it is there. Move the OTHER bra layer of the way now.

You are now at the skin layer. Like the Bra layer, the skin textures are seperate and on each boob. Select one so it looks like this and verify in General that it says, appropriately enough: Boob Right (or Left, depending).

Click the texture tab and you will see a small image of the boob skin in the left box. Click that box so it looks like this:

Navigate the texture inventory folders to the one that contains your new skin. (Full disclosure: The skin you see here is one I corrected specifically for my avi. The one made available in the first part of this series has not been touched in anyway)

Select that skin and PRESTO, new skin applied:

Now, if you were really, really good when you did your color matching OFFLINE in your photo editor, you’re done. But it’s likely you’ll need to do a bit more in the SL editor. If you do need to tweak, use the sliders and pickers. Once you have what you want, note down all of the numbers in the color tool…i.e, the numbers for the red, green, blue, hue, sat, and lum. You’ll use these same numbers to color correct the OTHER boob.

Do the other boob now, put in those numbers if need be, and you should have two perfectly matched ones.

Now we move the bra layers and tank layers back. Move the bra layer FIRST, Both of them. you’ll now they are about correct when the blue outline around each looks this way:

Finally move the Tank Layer back so it looks like this, and note the “air” around the perimeter:

Final cleanup work: Check that the tank is fitted right. If not, edit the boobies, edit linked parts and move it until it’s correct. Same with the bra. But remember: you need to move the tank out of the way first. Quick tip: leave the tank showing when you go to edit and move it…it’s much easier to do. Same with the bra…use the Hud to show the bra, THEN do the editing.

The last word: Is getting an absolute, dead-on match is it possible? I suppose if you are far more skilled with a photoeditor then me, it is possible. But keep in mind that skin shading on an avatar is tricky and it’s not easy to get the shadows, especially under the arms, just dead on. But you can get very close. And with a good photo editor and patience with the SL tools, which are quite good you can get a far better look then with the HUD…and that’s not meant as disrespect to Bart Seymour, who created these wonder products and has been amazingly generous.

Good Luck and I hope this helps.

PS: at some point I’ll move on to even more tricks with booby skins.
PPS: As mentioned in my update, I’ve received information about other techniques for applying skins. I welcome this information.
PPPS: I know there are peeps who will do skin matching for you. Some for free, some paid. Drop me a line if you have further information!