Archive for the ‘Skin Tinting’ Category

The Face Light Trick & Skin Tinting

Skin tinting continues to bedevil most of us and for good reasons. It’s simply very, very hard for all but those who are very skilled in graphics tools, like Photoshop, to get what we REALLY want: an invisible connection of our implants to our Avi bodies.

Unless you use one of those very cheap skins with little or no shading, it’s just not going to happen. Even if you’re great at Photoshop, you STILL have to deal with the changing light in SL. What may look perfect in midday light, may not look so seamless in the evening or morning. You can get very, very close (See my series on Tinting) but in the end, you’ll see the seams and probably notice that your projections are not quite looking so well color matched.

There is a partial answer, one I ALWAYS use: face lights.

Yes, I know that you can totally destroy a scene and really anger people if you use face lights that are too intense and have too wide an effect. You don’t need to do that and you don’t need to spend money to get a great effect, one that will hide the major seams in your boobies.

First, what exactly ARE face lights and how do they work? I would STRONGLY advise that you read this post which explains how the illuminate, what to avoid, and best of all…how to make your own.

http://quiteoh.wordpress.com/2008/10/17/second-life-theory-and-correct-usage-of-face-lights/

I’d recommend attaching your face light to your chin or mouth, because as the above author notes, glasses often use the nose for an attachment point. The trouble with either of those places that your head moves independently of your body…and that means the light will move accordingly and will at times light up only part of the top seam on your boobies. The chest or spine are actually much better locations, but since the chest is where most of us attach our boobies (it’s the default location for Implant Nation), that’s out. The spine is a good alternative, but then that knocks out it’s use for other stuff, like jewelry or garment prims.

What’s a girl to do? Well, how about linking the face light directly to the boobies themselves? Stay tuned for more on this as I’m planning a tutorial on how to do that as well.

I personally find face lights (which you can buy or get for free), to be indispensable. My personal photo, which is on my “About Cindy” page and shown below, is an unretouched picture using a free face light from Alady. If you look really closely, yes you can see the delineation between my body and my boobies. But unless you get THAT close (no jokes please!) it’s pretty hard to see, in my biased opinion.

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Getting the Perfect Skin Tone Match (Using Developer’s Tools) – Part Three

Major hat tip to Jennifer Vultee, owner of the Bad Kitty store, who provided this information.

It is indeed a much faster, and I suspect, safer method for you to apply a new skin to your boobies then the one I described in Part Two of this series

Rather then my manual method, which involves moving layers on the boobies. you can use the Universal Developer Kit that should have been included with your Implant Nation purchase.

I have only one caveat: while this system does work perfectly, you cannot tint the boobies using SLs editing tools, which are very good, unless you use the technique to get to the boob skin layer I described in Part Two of this series. If you’re pretty good with your photo editing tools however, you may not need to do anything but follow the procedure below.

Like my previous posts on this subject, it is assumed that have used a photo editor to modify the booby skin that is provided by product creator Bart Seymour. More info on this can be found in Part One of this series.

Here is Jennifer’s instructions for using the Developer Kit’s tools to put that texture on your boobies. It may look quite techy, but it’s much simpler then it appears:

1. Upload your new skin to SL.

2. Find the developer’s kit in the folder where you have your Universal Implants. The latest version is called Universal Implants Developer Kit v1.1. Rezz to ground, copy the contents to inventory.

3. Find the skin applier, it’s called SD Skin Applier Universal Implants 1.1

4. Drag the skin applier out of your inventory and rezz it to the ground. It will prolly look like a little green box.

5. Find your skin texture and right click it…Click Copy Asset UUID

6. Now go into edit the skin applier

7. Look for the skin_settings script in under the content tab.

8. Open the script and paste the UUID between the quotes on the line key texturekey=” ”

9. Save the script changes

10. Go to the General Tab, and rename the applier to something you’ll find memorable.

11. Close edit and touch the green box script applier…the new skins apply!

This definitely works and it’s a great way to work.

Good luck!

Getting the Perfect Skin Tone Match – Part Two

In Part One of this series I discussed a technique for the OFFLINE matching of a booby skin to the skin it will be next to. Assuming you’ve done that, and gotten the very closest match possible, the next step is apply the skin to the breasts themselves.

UPDATE: Following the publication of this post, I was informed that there is a way to also apply a new skin using the Developer’s Kit that comes with your Implant Nation purchase. Jennifer Vultee supplied this information. It works and its much faster then the method I describe below. Even if you do not choose to use the technique I describe, it is still a good thing to know how your implants are put together. Jennifer’s method can be found here.

Doing this requires a comfort level in editing a prim object with several layers. It’s not hard, but it can seem a little scary the first time. So do yourself a very big favor. Make a copy of boobs as you have them NOW and store them in a folder in case of a disaster. Make another copy and put it a folder where you can find it for your work.

Upload the skin texture you modified (see part one) to SL the normal way. I like to use PNG versions of these files, but some people say that JPGs are safer. Your choice, I guess. So you don’t go crazy, I would put this file into the same folder as your working copy of your boobies. Or in another folder. But somewhere you’ll be able to find it fast.

Now to the fun. You have to get thru two layers – the tank top layer and the bra layer – on the boobies to get to the actual skin layers. Doing that requires you to MOVE these layers out of the way.

Before you begin, go to World, and set the Environment to Midday…that’s a great light to see what you’re doing.

Here is how the boobies will look when you first click on them to edit them (note: I have deliberately used a skin that does not match so you can see the difference as we go along):

Notice how complicated they really are.

Next, click the box in the editing menu that says “Edit Linked Parts” and then click the boobies…try just above the nipples. You should get a view that looks like this:

Two things to notice: a single blue outline around your boobies. This is the tank top layer. BUT to be absolutely sure, click on the General tab, the description should say: UIProtoNoNipples. That is for sure the bra layer. Now the scary part…we’re going to move it out of the way.

For safety and sanity, move the layer up or down ONLY. Like this:

Next comes the bra layer. Unlike the tank, which is a single layer, your bra is actually TWO layers, one on each breast. You have to move both.

While still in Edit Linked parts, click on one of the breasts. It should look like this and note that in General Tab it says Bra Layer.

If all looks correct move it…I prefer to move it UP and away from the tank layer for easy reclicking and moving later. It should now look like this:

Don’t worry about the tank layer, which you can’t see right now…it is there. Move the OTHER bra layer of the way now.

You are now at the skin layer. Like the Bra layer, the skin textures are seperate and on each boob. Select one so it looks like this and verify in General that it says, appropriately enough: Boob Right (or Left, depending).

Click the texture tab and you will see a small image of the boob skin in the left box. Click that box so it looks like this:

Navigate the texture inventory folders to the one that contains your new skin. (Full disclosure: The skin you see here is one I corrected specifically for my avi. The one made available in the first part of this series has not been touched in anyway)

Select that skin and PRESTO, new skin applied:

Now, if you were really, really good when you did your color matching OFFLINE in your photo editor, you’re done. But it’s likely you’ll need to do a bit more in the SL editor. If you do need to tweak, use the sliders and pickers. Once you have what you want, note down all of the numbers in the color tool…i.e, the numbers for the red, green, blue, hue, sat, and lum. You’ll use these same numbers to color correct the OTHER boob.

Do the other boob now, put in those numbers if need be, and you should have two perfectly matched ones.

Now we move the bra layers and tank layers back. Move the bra layer FIRST, Both of them. you’ll now they are about correct when the blue outline around each looks this way:

Finally move the Tank Layer back so it looks like this, and note the “air” around the perimeter:

Final cleanup work: Check that the tank is fitted right. If not, edit the boobies, edit linked parts and move it until it’s correct. Same with the bra. But remember: you need to move the tank out of the way first. Quick tip: leave the tank showing when you go to edit and move it…it’s much easier to do. Same with the bra…use the Hud to show the bra, THEN do the editing.

The last word: Is getting an absolute, dead-on match is it possible? I suppose if you are far more skilled with a photoeditor then me, it is possible. But keep in mind that skin shading on an avatar is tricky and it’s not easy to get the shadows, especially under the arms, just dead on. But you can get very close. And with a good photo editor and patience with the SL tools, which are quite good you can get a far better look then with the HUD…and that’s not meant as disrespect to Bart Seymour, who created these wonder products and has been amazingly generous.

Good Luck and I hope this helps.

PS: at some point I’ll move on to even more tricks with booby skins.
PPS: As mentioned in my update, I’ve received information about other techniques for applying skins. I welcome this information.
PPPS: I know there are peeps who will do skin matching for you. Some for free, some paid. Drop me a line if you have further information!

Getting the Perfect Skin Tone Match – Part One

This is clearly one of the biggest and most difficult issues we girls have with our IN wonders. I know that some have had good luck with the HUD tool, but it never really did the job for me.

There is a solution, but before you read on, you need to have two important skills:

1. A good photo editor. Photoshop and the like are ideal, but you can use GiMP, which is a FREE Photoshop clone.

2. You have to be comfortable working on the boobies using Edit Linked Parts.

Let’s get the ball rolling

You are going to create a perfect skin match OFFLINE and then upload it to SL. Grab and copy this picture. It’s provided free by Bart Seymour, creator of the IN Boobies:

This is the skin you begin with to get a perfect tone match

Next step, get a very very good clear pic of your chest using midday light in SL. You’re going to need this picture OFFLINE to do the next things:

1. Open the booby skin and the one of your chest in your photo editor
2. Darken or lighten the booby skin using the photo editor tools. Take you time…But it’s not likely you’ll need to do more then darken or lighten…if you must adjust the colors, then do so.
3. Save the file as a PNG file. Then upload it to SL the normal way.

Next: Manually applying the new skin to your Boobies