Archive for the ‘Booby Vendors’ Category

Comparing the Implants Part Two: The All-Arounder…Universal Implants V0.81

Last time, I reviewed the implants that have become my standard, the Lola’s, because I do love their appearance.

But when it comes to all around versatility and value, it’s very very hard to argue against the Universals. I will still insist that for my taste the Lolas are the better looking boobs, but that’s because I’m biased to towards having a more natural look. Now I know that sounds odd in a discussion of implants, but it is what it is, at least for me.

That said, the Universals are good-looking boobies, no question about that. And the new v 0.81’s, which were released a few months ago, have much to recommend them…and a few things to thumbs down as well…

Read My FULL REVIEW at Whimsy’s Closet Blog


Interview with Emeline Magic: eBoobs Developer

Recently, I’ve exchanged a few IMs and emails with Emeline Magic, a driving force behind the popular eBoobs implants. One of the community’s top three choices, these unique products have come a long way since Emeline got involved.

What motivated you to get into the business of implants?

I’ve been a super busty girl since my very first day in Second Life, in July 2008, and I worked as dancer in a busty club (Titty Bar) for several months. I am also a scripter and worked on a scripted cyborg chassis + HUD, I created my own home control and security system.

I used Multi Clothing Implants for a long time and sometimes the old unscripted eBoobs. I loved the eBoobs overfilleds look that’s why I choose to work with Euthanasia Messmer, the eCorp founder, to improve the eBoobs.

When did you join up with Euthanasia?

The eBoobs existed for a long time; they already existed when I came to SL. There was prim version before the sculpted version and an unscripted version before scripted version. My work started with a small script to apply cloth on eBoobs, I did it for a busty friend who creates cloth (Que Sosa), then I reworked the eBoobs for my usage as a dancer, and then I moved on to eCorp. Now I’m the co-owner with Euthanasia, I script and I manage the sales.

What “vision” did you have when considering these products? What did you want them to do for people and why?

The boobs of the female shape are ugly and very limited. Our products are a good way to have nice big boobs with all the features to have fun in SL. I want to improve them on two axes:

* making them easy to use and having all you need to start your busty life in the package

* being open, the community has lots of great ideas and everyone can mod/create for eBoobs

Let me give some examples:

* For the skins, we provide skin and boobs skin in the package, for everyone to start with a good skin match. I will work on having more build-in skin, especially many popular skin brands. We already have a kit for everyone to be able to create and sell skin for eBoobs.

* For the cloth, we provide build-in and an easy way to create cloth, but I also want a standard common for every brand. I made eBoobs compatible with Implant Nation cloth and I also exchange information with other brands (Foxbean, Lolas, iBoobs). Creator should not have to create 8-10 appliers and customers should not have to check compatibility.

Why are there three types?

We have 3 products, corresponding to 3 shapes of boobs and nipples:
• Overfilled shape with natural nipples
• Overfilled shape with anime nipples
• Natboobs shape with natural nipples

There is no “Natboobs + Anime”, the tanktop sculpt is not ready but we also have many other models in the lab. The “megafake” might be the next release… We also develop new features in the lab and everyone will receive free update. 😉

What has been the biggest challenge in improving eBoobs?

Having customer feedback is difficult, I will put mailboxes in our shops for that.
Another problem is the huge amount of limit Lindens put in SecondLife. For examples:
* the shading problem between shape and attachment was a real pain for month
* the flexi sculpts, we are ready for this but Linden does not allow
* the limit to 1 attachment per point, it will solve so many problems if we had a global limit to 32 attachements

What are you most proud about? What gives you the most satisfaction when working on these products?

The bounce option of eBoobs. Most bouncing boobs in SL are ugly, I spent lots of time to make them look real good.

The idea was to use a real damping oscillation formula using the weigth of the boobs. I hit some SL limitations but I found a solution that works pretty well.

Are there any new versions coming, and if so, what should people expect to see in them?

There is no v1.3 released planned for now but we are still working on improvements.

The server v1.38 introduces new functions for scripts, I will test them as soon as possible and v1.3 will probably use them.

I’m working on new and better skins.

Xcite compatibility: I’d like to have integrated Xcite in all eBoobs or at least a good notcard explaining how to open Xcite nipples and put the scripts into eBoobs.
I’m also working on sounds for eBoobs, they will be optional, triggered by touch growth and outfits change.

What do you think are the major challenges facing big booby girls? Skin matching? Positioning? Any tips on improving these things?

Skin matching, it’s the biggest challenge. There are lots of skin brand, lots of skin tones for human avatars and we have lots of non-humans using eBoobs, all kinds of furry (I’ve worked with cat, mouse, bunny, squirrel), vampires, demons, etc. Some avatars have many skins (I know a girl that use 25+ skins on eBoobs), some have tattoos and asymmetric tattoos (only 1 boobs with tattoo), some have body oil… You can match most skin using our appliers and tinting balls, I work to support more skins but you need copyright owner agreement.

Positioning: The Forgotten Art of Working with Implants

One of the more interesting parts of my interview with IN Universals creator Bart Seymour was his discussion about the biggest problems girls seem to have with implants…and positioning was right up there. So to speak!

I was very fortunate when I first began in the Booby Community. A doctor friend of mine who actually works with peeps in RL who get breast augmentation told me as soon as he saw me for the first time that my boobs were in the wrong place. Too high, like many many of us.

Take a look at these pics:

Obviously, personal taste plays a big role in positioning, but if you want your clothes to look better and to present a more natural view check the following things:

1. When looking from the side, do your boobies follow the natural flow of your avis breasts? If not, what’s holding them up? 🙂

2. From the front, where your boobies meet your body should be just where the top of the avi’s breasts begin.

By the way, if you do these things, you may find that your skin coloring work is easier too.

Oh, and don’t be afraid to try rotating your boobs downward…again, gravity will not be denied!

Bart Seymour: The Interview

Bart at Miss Barbies Big Booby Club

We recently caught up with Bart Seymour, the inventor of spectacular Implant Nation Universals and Multiclothing implants, at Miss Barbies Big Booby Club to find out more about his background, interests and of course, future plans and product releases, the long awaited Implant Nation Universals 1.0.

While there are several excellent competitors today, Seymour’s Implant Nation products remain both affordable and of extremely high quality. And their inventor is a talented programmer and artist who deeply believes in open source programming and has made a great many tools available to developers at his Implant Nation website. He is also making available for you geeky types much of the API for the new  products.

What got you interested in designing and creating the Implant Nation products?

Well it all started when i was 14 years old, i got fascinated by how woman could enlarge their breasts. I basically saw a video with Lolo Ferrari, Camping Cosmos. But that fascination had one big downside: I got only attracted to girls with large chests (DD+). Which is basically not a good thing 🙂

My history comes with lot of art, but in the end i dropped out of school. A week after I stopped school I got a job as web designer/programmer. My programmer skills evolved and the last 6 years i was mainly programming. In that period i did a lot of 3D rendering of large chested girls. As I was a gamer by nature, I started playing Second Life. In that period, sculpts did not exist. Mainly round spheres that where attached to avatars, which sometimes looks good, granted. But most times the lines were too hard and the breasts of the avatar did not have enough polygons, making them squarish. When I heard of sculpts and they where out on the beta viewer, I test drove it there. I perfected my scripting and built my first implants when sculpts where officially released.

In the beginning, they were just bare breast sculpts. But as people required clothing it evolved to Multiclothing Implants. This was the beginning of the Implants era in Second
Life, finally allowed to have clothing.

Revenue aside, what have been your main goals in developing these products?

Because i hated the fact that breast size was limited and the polygons of avatars on chest where limited (thus Lindens limited breast size because over DD the squarish breasts started looking uglier). I wanted to make very simple implants that where meant to have clothing embedded in them.

What were the major challenges in creating them? Design? Skin tones? Scripting? The HUD?

SKINS! The lighting system in < 2.0 viewer is horrible, many “attachment” makers have problems with it.

For example, you make red pants and a red dynamic attachment skirt in the same red (yes exactly the same color), it still looks awkward. Avatars are rendered lighter then the rest in Second Life. This is because Lindens are using OpenGL, making it work on Mac and Linux. This is not bad. But DirectX is a better choice for more accurate shadowing. DirectX 10 has realtime shadowing these days, whch is great! BUT Lindens are never going to use it, OpenGL wise.

The 2.0 Viewer looks promising, the artificial lighting on the avatar is fixed, which means you can make skins for the avatar and breasts with the same color (YES FINALLY AFTER 3 YEARS!).

Scripting came naturally, lots other attachment makers inspired me. I created the HUD with the idea having a database of skins/clothing that everyone could use. I’m still perfecting the system so everyone can share skins/clothing for free if they like. But they also are gonna get the option to sell their skins/clothing through

How did you research the implants? It’s clear that a lot of thought went into them, what guided you in the work? Did you rely on any particular sources of information?

I focused in the first case on changing size, second came skins. Because sculpts have much more polygons to use, you could basiclly grow any size you like (up to 10m) 🙂 My main inspiration became DeviantArt, lots of artists there that create lots of big boob drawings. Lots of big bust models are also a main inspiration.

For those who have been around from the start, what have been the various versions?

Mmmmm i lost track of them too, I started with Multiclothing Implants (MCI) version 0.2, that evolved to MCI 1+. The options exploded menu wise, all the ideas I got I implemented. The new Universal Implants where named because i wanted them even more open source, more shape changing and with a better clothing system.

So I created a HUD, but I’m currently reworking the whole system with a database that supports shapes/skins combinations that will basically allowing you to have any type of breasts (droopy, perky, round). This is still in development, but the whole system is gonna work with an open source API (with security of course). With this system you can control anything on your breasts script-wise and notecard-based wise (for clothing/shape/skin vendors in the future)

What were the major advances in the most important releases?

MCI 1.6 and the Universal Implants of course. The bulge bikini was also interesting, because its the first attempt to make a bulging look for the implants.

What were the biggest disappointments?

Not much, the only disappointments I have are with the Lindens. Their focus lies on L$ and, most important, “rent”, they just focus on Land and other stuff rather then focus on avatars. They seems to keep stuck in time 🙂 Most times they are basically fixing bugs instead of inventing new things, which is not good. If you want to keep your product good, you need to keep inventing. Not duplicating 🙂

As you may know, to many of us you’re a revered figure. But what most pleases YOU about this work?

The feeling that lots of ladies in SecondLife can live their fantasy. Lots of girls love to look super busty 🙂

You make a great many of the core elements of your products free and open source, I’m thinking of the developer’s kit particularly. Why do you do that?

Well I’m currently developing a developer kit that allows you to make skins/clothing/sculpts for the Universal Implants. The only part that I want to keep a bit “closed” system is the scripting. But with the new API, the Universal Implants are becoming more and more opens ource. My main goal is to make them compatible with as many products as possible inside SL. Like Restrained Viewer, for example.

Obviously, the question on all our minds is the new release…What will it be called and please describe, in as much detail as possible, the new features and enhancements? What will it cost new owners? Is this a free upgrade for current owners?

Release date will be around begin April, first week of April, I’m currently moving in RL and I’m settled around the end of March. Then I’ll have plenty of time to focus on Second Life only.

Yes the new API allows you to build custom attachments. With a script the attachments like nipple rings get positioned correctly. Basically you wear the nipple rings on your spine attachment point, the boobs communicate with that attachment and position the rings correctly according to the current breast size. So a new niche is born: nipple rings.

Finally: I also make clothing, strictly for Universals. I’ve gotten requests for MultiClothing. Is there a different tool I need to get to automatically apply a texture to them?

Yes, basicly you can use a texture program like Photoshop CS4, you can download the OBJ file from the site and basicly paint directly onto them. For automatic applying, the new API allows you to make custom Appliers, for example, change boob shape, skin, clothing and size all in one script that a vendor sells. The possibilities are endless.

The new release will be version 1.0, this is because of the major overhaul of the whole system. For more information about what the API can do, watch this page closely:

Iim currently working on Universal Implants but im also revamping the MultiClothing implants a bit. The MCI Gold Edition (launching with the new update of Universal Implants) will cost around 600L$ with the tinting HUD included (fixed).

The Universal Implants will cost the same 800L$, they will come with the HUD, Implants, Developer Kit and more documentation. The new version will work with an API system, so i have to completely reprogram the HUD and internal system. Because in the new API you can even sell sculpts, the clothing vendors need to have correct mapping, I’m gonna keep a close look at that.

The new API also allows you to have external stimuli, for example: you can create a tipping star that allows your breast size to increase with each payment to it. You can for example create a Hypnotizer that enlarges your chest. You can make a script that makes your breasts bigger at certain hours/day and smaller during other hours. The possibilities with the new API are endless!

Can you tell us about any projects in the pipeline (like the augmentation gun, for example)…and concepts we might later see turned to reality?

Bart uses the "augmentation gun" on Miss Barbie!

Bart uses the "augmentation gun" on Miss Barbie!

Like i said before the API allows you to control virtually anything on the implants. Colored milk, dripsize, breastsize, nipple size, nipple rings > For more info:

The Augmentation gun is a experiment that i could not release yet to the public (because the security is completely not implemented), but it gives you a idea how the new API is gonna work, you use a setting in the hud that basicly says: “Allow growth/shrink with bullets” and everyone who uses a BE device can alter your size.

When you meet people wearing the Implants, have you noticed any common errors that they make? (example: boobs too far out from body, where SHOULD they be? Too high on body? Poor skin matching? What do you see out there that could be corrected quickly?)

Go Big or Go Home

Go Big or Go Home! Miss Barbie gets even more gigantic thanks to Bart's crazy augmentation gun!

Well most important thing is position, the better you place them the better they blend in. The new API in the Universal Implants allows you to position them better. You can call in your friend to move them up/down/inwards/outwards with security of course. The Universal Implants HUD is built that you can use it on other implants too. But that system is in early beta, the new API will allow you to make any HUD or system that can modify the implants. For example, make a simple sphere, script inside it, when you change color of the ball the boobs follow the color through the API.

Finally, skin matching is clearly the biggest challenge most girls face. Any tips on how they might do better with that?

Best is to use a good lighting that’s the first start, best is to only use the sunlight, turn off all other lighting in graphics properties > advanced. Then you set the sun to midday lighting. Also best is to go to an open area, not inside a building. Keep in mind that avatars are 30% lighter then prims, so you can pick your correct color, lighten it 30% (or darken skin 30%) and you have a very close match.

I want to thank Bart for doing this interview and I think we all look forward to his newest creations!!

EPIC’s Photography Contest

EPIC is sponsoring a photo contest, and it’s open to all!

Here are the rules:

1) One entry per participant

2) Anyone may enter, including current and previous members of the EPIC staff.

3) All entries must be in SNAPSHOT form, *not* TEXTURE. The idea being that we’re looking for the best photographer, not the best post-production photoshop guru.

4) All entries must be submitted by January 15th, 2010. Entries must be placed in the submission box attached to an Official Entry Form at the contest site to be considered for the contest. Any entries sent directly to Tenyene Beaumont are subject to being lost by Linden Labs while she is offline or in Busy Mode. DO NOT send your entries directly. Please. Just “no”.

Here is the Location

5) Voting will take place between January 16th and January 31st, 2010. Submissions MUST be copy/mod/transfer so that they may be put up for general display. Entries may be any size up to 1024 x 1024. For pictures not having a 1:1 aspect ratio, please add the original resolution to the snapshot description or list it somewhere on the Official Entry Form.

6) Lindens will serve as votes for the respective entries. The photo receiving the most total votes (linden) as of MIDNIGHT, February 1st, 2010 will be declared the winner. The final prizes will be adjusted upward in proportion to the number of votes received (minus a minimal 10% house fee), see list of prizes below.


The only restriction is that since EPIC is by and large a breast fetish club, the subject of the photo should reflect that in some recognizable form, though final interpretation will be left to the individual photographer


1st Prize: 1000L + 50% of adjusted linden vote total. 1st Prize also guarantees the winner an opportunity to have a photoshoot with any EPIC Staff member of their choosing published in the first issue of “EPIC – The Magazine” to be published by the end of February 2010.

2nd Prize: 500L + 25% of adjusted linden vote total.

3rd Prize: 250L + 15% of adjusted linden vote total.

4th Prize: 100L + 10% of adjusted linden vote total.

Disclaimer from Tenyene Beaumont: I may have forgotten or omitted something from these rules. In the event that the rules need to be ammended, EPIC Management will make every good faith effort to honor the contest prizes and maintain a fair, competitive environment for all entries.

Best of luck, and get busy with those snapshots.

Tenyene Beaumont
Owner, EPIC

Hot New Oufits from Bad Kitty and MinkaMade

Hurry, hurry, we’ve gotten word about two hot new outfits just about to hit the street…

From Bad Kitty:
A smokin’ outfit called Deadly Desire that designer Jennifer Vultee says was “demanded” by the girls…I can see why! Goes on sale tomorrow. Details: Outfit to cost about 200L, and includes a dress on the jacket layer, shirt, undershirt, pants and prim skirt. Color choices expected to be black, red, sapphire and emerald. Booby top textures included, of course.

Bad Kitty Main Store

And from MinkaMade:

A very cute pink plaid look that is going to be released at 8 pm SLT, limited release ONLY. Pricing is expected to be 450L and the box includes a busty top, shirt, sport pants with miniskirt insert and matching shoes. The name? “Not Me!” Hurry over, these won’t last.

MinkaMad Store

Minka: Style and Hawtness!

Is that hat awesome or not?

Woooooo. Minka Pearl created it and you can get it at her store for 100L. Now that is a deal! And check out her blog! It’s in my blogroll on the right side of the page. Visit her store soonest!

And here are some FABULOUS pics of Minka, and her cool stuff, on Flickr.